They will be liked into the Fire Station building, such that you can prioritize which buildings are serviced first, and even pay a helicopter to get the job done instantly.Ĭouncil of Ministers - Can be run as a democratic institution, as people's committee, or an outright military junta. All disasters are visually represented in game and most of them allow for some kind of player interaction beyond just rebuilding what was destroyed.
Interactive disasters - Including volcanoes, tornadoes, fires and even a tsunami. Road Construction - The way the roads are built is supposedly improved. Some buildings may require blueprints before construction (feature possibly restricted to campaign/story mode only). E3 coverage buildings (tentative) : Ministerial building, Salt Mine, Space/Cosmic Needle, Plantation, Museum of Modern Art, Zeppelin Hangar, Nuclear Power Plant ( ) (Community discussion on the subject: )īuilding mechanics - Production facilities will have the option to import their raw materials. Tutorial - Multi-stage tutorial which details the basics of the game as well as some of the finer points will be present.Ģ0 New Buildings - Stock Exchange, Shopping mall, Aqua Park, Mausoleum, Chemical Factory, Roller Coaster, Fire Station and Horticulture Station. Max island size is about quadruple that of tropico 3. Larger Islands - Average island size is about twice that of Tropico 3. New Campaign - It will consist of 20 missions on 10 new maps. Though I would do this, for sake of keeping track of things. Archibald on the Kalypso Media Forums for this comprehensive list! Thus if access to religion is very low, you will have a clue where to place next church.This is a compiled list of all features in Tropico 4 announced so far. Try to clik on a guy while he's getting out of his flat or working place, you will have an information pannel that will show you his content towards most points of interest (Menus on the top of guy profile). Nota : you have the opportunity to check what is difficult to get or what is unsufficient for your citizens. And in the mid-end game i place 6-8 subway stations to cover major spots.
Anyway i allways try to make several roads leading to main places and to have most buildings connected (anyway, some don't need to be connected to roads like farms or ranches, but good delivery will be faster if so). But you never get that kind of message "Build more roads or subway stations". To be honest, i never faced traffic problems, so i dunno how roads are really working. Planning city needs you to leave large unconstructed areas in the center of your main city ("downtown") to implements various buildings in the future like Hospital, Journal/Radio/TV and other buildings that affect or are affected by the density of people living around there. And in the mid game you will need an additional Docks to make easier goods delivery and multiply shippings. It's the same for factories : if you place them far away from main city with no flats around and no Trucks company, they will work but will be less productive. On a general basis, you should have one of each important features for citizens at least 1 per block : church, clinic, 1 restaurant (pub), possibly Market place.then as more and more people live in some areas you will need more buildings to satisfy their needs (College, Cinema, Theatre.) Per ex, on some games i had only 1 Police station, while Car repair needed to be around 15. Most buildings have a large area of effect and may cover the entire map the whole game, but they will lose efficiency with time, thus needding more of them close to new developped areas.